Not logged inOpenClonk Forum
Up Board Development / Scenario & Object Development
1 2 3 4 5 6 7 Previous Next
This forum is for the development of the original game content: Scenarios, including campaigns, new or revised object packs, concepts, etc.
Topic User Posts Last Post
- Wall Kit idea Sven2 6 2014-07-09 10:27
- Tutorials for Controls and heavy-resources Maikel 11 2014-04-21 18:30
- remove sulphur - 8 2013-11-09 16:53
- Organizing Scenario Development Maikel 5 2013-10-25 09:40
- [Tutorial] How to create an OpenClonk Scenario (Base Guide) Andriel 10 2013-08-14 21:17
- Demolish buildings and bridgesegments Pyrit 5 2013-06-29 22:47
- Patch: Change gamma at night, so it actually gets dark Pyrit 2 2013-05-25 21:28
- Titles.pngs for Settlement folder Andriel 9 2013-05-25 19:53
- New Construction Site Sign Graphic Andriel 21 2013-03-12 23:16
- Interresting mistakes in some objects' DefCore.txt's Picture Gamer 5 2013-02-28 19:30
- Huge mushrooms! - 21 2013-02-25 20:00
- [QUESTION]How to set Clonk respawn depending on team id? Sayned 16 2013-02-18 15:34
- Instable (Fly)Ashes Sven2 20 2013-02-06 14:33
- zaps Maddino 3 2013-01-15 11:28
- Rebalancing: Wood and Loam Sven2 9 2012-12-17 15:55
- Settlement Development - Résumé Clonkonaut 13 2012-11-16 07:09
- Editing a scenario Fluff 5 2012-10-27 10:06
- Tutorial Concept Maikel 11 2012-10-18 22:32
- Forces of Nature Matthias 28 2012-08-10 11:33
- The Aesthetic Game World task force Zapper 102 2012-08-02 21:47
- Further thoughts on inventory and controls Zapper 24 2012-07-21 15:56
- Diving & Breath Matthias 14 2012-07-09 16:05
- Tutorials "new controls" adaptation grgecko 19 2012-07-01 00:58
- The general role of the mouse and (Melee) Weapons boni 6 2012-06-24 15:59
- Plants library Clonkonaut 11 2012-06-08 11:36

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill