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Up Topic OC getting modular - rethinking construction and production

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In Response to ala
Ignoring the already discussed stuff: I like one of those ideas in particular (apart from the layered buildings, which I wrote a concept about 1 year ago):

The automatically generated buildings which form depends on materials (I'm ignoring the modul part as well). I would like this: The player constructs a hut, and it becomes a wooden one if he does so with 3 wood. And a stonen one if he constructs it with 5 stones and 2 wood, and a military barack with additional stones and metal. Substitutions for constructing materials, i like that. We could also show this graphically in the construction design - first wood always wood constuct the frame, and the walls wood get filled with the additional material (wood / stone / metal).

And here is another part that I like: I really hated the tower building menu in Clonkrage, "construct" => normal tower, knight tower, knight tower with right side closed,  knight tower with a drawbridge right, and two others for left - and the wooden tower! 1,2,3..7 different towers - wtf? I remember ruining my game with a wrong tower several times... So for this special buildings: huts, towers and that stuff a little modularity is just what I would want. For the rest its making the game too complex.

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