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Up Topic Discussion: The Base

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In Response to PeterW
Hm, getting side-tracked again here. But to cite yourself:

> But one plus that the old base functionality had should not be forgotten: You could actually drop the player right into any landscape.


How would you do that without buying buildings?

The reasoning is easy: With a base nearby, in CR you would buy the base materials, carry them a few meters and build. I'm just cutting out the middle men, so to speak. Don't forget that I intend gold to be a very scarce resource. Many settlement scenarios might have no way of earning gold whatsoever, effectively making it your embark kit.

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