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Up Topic Introducing: the Railway!

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In Response to PeterW

> Signs:


That's mostly the mechanisms idea that was discussed a few times already. That kind of thing could be pretty fun to have in the core game.

On the other hand, I don't really like the magic signs. I always felt they were quite unintuitive and complex to set up in CR. We should try to get the same effects using just, say, switchable direction changers, boosters and buildings. So if we really need a dedicated something that sorts materials, it should be a such a building imo - the lorry should just transport stuff.

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