Not logged inOpenClonk Forum
Up Topic A brief history of resources

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to PeterW

> We may keep it or not or do some brainwork to restrain the windmill to the surface. For now I have nothing to say about it.


Are you kidding? There's probably no promotional screenshot of Clonk that doesn't show a windmill somewhere. Like hell we remove it :)

In my book, the main problem is not that windmills are too strong, but that other sources of energy are too weak. Pretty much anything that needs constant surveillance is probably unrealistic in typical Clonk gameplay.

Some other ideas:
* Monster generator (lure one into your settlement, then trap it to have a good energy resource!)
* Lava generator (build close to lava, cool it with water => sustainable energy!)

> and just limit the amount of supportable buildings.


+1

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill