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Up Topic A brief history of resources

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In Response to Mafi
I've got an idea that i didn't saw in clonk yet: vitality.  It's hunger without it's annoying parts.
Every clonk has a vitality number. The bigger this number the better: the clonk builds faster, climbs faster, fights much better. By doing this activities the vitality slowly decreases  down to some min value but by eating you increase vitality (of course there should also be a max value).
- It doesn't decrease by standing around so a guard can just eat his food when he is under the max vitality.
- Jump hight is not affected so you can always come back to your food store.
- It's not only a time gain in settlements but also strategic part of races (climb speed) and melees (fighting power).

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