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Up Topic A brief history of resources

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In Response to Zapper

>1. Healing is something you often need spontaneously - it getting bound to one of the potentially slowest production processes in the game seems like a bad fit.


While I did not decide whether I like food (for healing), I'd say that you only need it spontaneously if you did not prepare for it. For example: Don't go on dangerous adventure when you either have no food or no money to buy food.
On the other hand we WANT the player to go on dangerous adventures, because that's fun.
So, I am pretty undecided yet.

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