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Up Topic A brief history of resources II

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In Response to PeterW
Good work, agree with most of it.

> We may think of some buildings which combine production of cats to lessen the number.


I would actually favor doing the opposite. You only have to build buildings once, they are smaller now, and probably cheaper and easier to build. Nothing speaks against having a few more of them.

For powerful stuff we might even consider having a building that allows access to only one product - say airship factory? That might save us from having to implement research for quite some time!

> Big mushroom / Dried moss


Hm, the whole vegetation stuff seems a bit vague to me right now. How about breaking it down by biome:
* Sky: Trees (-> wood, fuel?), bushes (-> wood? food? fuel?), grass/corn (cloth, food, fuel?)
* Tunnel: Mushrooms (-> magic, wood?), moss (-> fuel, cloth)
* Water: See weed (-> food, fuel, cloth?)
* Lava: Magma weed ( phat magic? ;) )

Still lots of question marks.

Right now I'm especially not a fan of moss. It seems very close to mushrooms (why not just use shrooms for fuel? Hey, it's magic!), needs a special tool (sickle) and a long-winded production process (drying), plus I can't picture how it would even look like in the first place. I suppose like grass, but underground?

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