Topic A brief history of resources II
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In Response to ala
I just think the backpack makes the game too easy here, and that it makes naturally sense to balance the materials to that new developement. Nevermind, I see your points here, but I don't like them (I like transport, I like building powerful things not in seconds in melees, I like realism and buildings to be more usefull than a bow, and I like a buying-building option to be strong and exclusive). It's nearlly like needing no materials at all :(
Such a design decision however would kill my beatiful axe idea as well, since it won't work this way: The sawmill just won't be able to compete with a 3:1 rate against the axe, a 10 to 1 rate would work fine. The same thing strikes me thinking on the pickaxe and stones.
Such a design decision however would kill my beatiful axe idea as well, since it won't work this way: The sawmill just won't be able to compete with a 3:1 rate against the axe, a 10 to 1 rate would work fine. The same thing strikes me thinking on the pickaxe and stones.
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