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Up Topic A brief history of resources II

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In Response to PeterW
Well, if you feel it is too extreme, we could still tone it down. But I'm pretty sure that we should go down relative to CR instead of up.

And I don't like to do game design by the numbers. If the axe is too powerful we should change it in quality, not quantity. Maybe force you to have your Clonk standing around for a significant time, while the sawmill quickly (and in parallel) munges through whole forests? As long as we only have few Clonks that could be very significant already.

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