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Up Topic I can not carry any phase

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In Response to PeterW
Yeah, thanks a lot for doing this, this makes it really obvious what the problem is (huh, silly me...). I will fix it once I get home.

In case you have time to test it, the fix is simply to replace
                glDeleteObjectARB(hMaterialTexture[i]);
by
                if (hMaterialTexture[i]) glDeleteObjectARB(hMaterialTexture[i]);

I wonder why this didn't happen before.

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