Topic I can not carry any phase
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In Response to PeterW
Yeah, thanks a lot for doing this, this makes it really obvious what the problem is (huh, silly me...). I will fix it once I get home.
In case you have time to test it, the fix is simply to replace
by
I wonder why this didn't happen before.
In case you have time to test it, the fix is simply to replace
glDeleteObjectARB(hMaterialTexture[
i]);
by
if (hMaterialTexture[
i]) glDeleteObjectARB(hMaterialTexture[
i]);
I wonder why this didn't happen before.
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