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Up Topic I can not carry any phase

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In Response to Günther
"OpenGL: Use Vertex Arrays instead of Begin/End", r13481 in the redwolf repository.

glBegin/glEnd have been deprecated since about forever. We're still not using the proper methods, but it's something. I should probably test Vertex Buffer Objects again, my graphics driver probably doesn't crash with them anymore.

As for the windows situation, making Direct3d work again is probably the only real solution.

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