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Up Topic Clonk style guide

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In Response to Zapper

>Another point is we want as many people as possible make objects. What do you do for the code? You use an existing object and modify it. If we provide a guide for the graphics to it can be similar.


^- this.

And that is not restrained to only the "official" development team.
I am not sure how well you know the history of Clonk(Rage), Fungiform, but a huge part of all the Clonk content (szenarios/objects) that is played actively, has always been user-created.
For reference: The CCAN.de (Comprehensive Clonk Archive Network) with currently 3244 entries and most of them player-created.

Having an easy and fun SDK to work with does not only mean having a good Script-API and documentation. Easier-to-create models that actually fit with the general style would be a really good addition.

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