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Up Topic Clonk style guide

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In Response to Nachtfalter
Thanks. One more question:

>You might ask yourself if there is a guideline of how many polygons a model should max have. Yes, there is one: So many, that the object looks both good ingame with a 3x zoom and on it's picture graphic (whichever is bigger).


Personally, I dont accept the examples on that page as 'good'. So what now? :(

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