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In Response to Nachtfalter

>I don't know if this is supposed to be a troll post or not.


No, its not.

>And then again, what looks good and what doesn't is obviously highly subjective.


Yeah, that was the thing a wanted to point out. Subjective terms makes absolutely no sense in that case. A modeller need a clear goal. I dont wanna make a model and then suddenly a dev screams "oh gosh, our game lags we need to reduce polycount on ALL objects!" Correct me if I'm wrong, but change the geometry of already uvmapped and textured objects is very bad idea.

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