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In Response to Isilkor
I changed CMakeLists.txt a little to make it work in Windows and added options to allow the user to select if he wants to build with DX/GL. Also changed the find_library calls to invocations of the equivalent FindFOO package as far as they are supplied in the default cmake package. After this, I was able to create a working MSVC solution.

Building DX still requires a change to standard/src/StdD3DShader.cpp to pull the inclusion of Standard.h out of the #ifdef.

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