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Up Topic Trees and vegatation

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In Response to Zapper

>Can anybody explain how to do variation on models proper?


If the variations are possible using bones, it would be done via actions. If not, one model per file would be the right choice imo.

>Is Ogre (~OgreC4DExporter) capable to interpret C4D-Joints?


I have no idea whether anyone ever testing exporting C4D to OC

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