Topic [Model] New Buildings!
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In Response to Andriel
Elevator:
Looks good. I'm not sure about the flag though.
1) It could be quite annoying when you want to build the elevator underground or in a place where there is not much room, the flag needs quite a lot of extra space at the top while not serving any obvious purpose.
2) It's not really possible to animate it convincingly using bones only. Of course it wouldn't be a problem using cloth simulation, but I have no idea whether it is possible to convert the baked cloth animation into something you can export to ogre format.
Also, this please.
Something like Topfaces for OC would be ace, please someone tell me that it is somehow possible to implement this! Having to use this ugly workaround like for the current elevator is a real mess, especially when it comes to animating.
Workshop:
Really cool, I particularly like the density and distribution of detail in this one.
Sawmill:
I do not really like it. The sawblade, which should be the main part in a sawmill, is just sitting there in the middle of this huge construction surrounding it, with these two strange ropes somehow holding it, and it's all just not purpose-oriented. I would like either a completely different approach or some kind of scaffold with lots of saw blades attached to wooden "arms" which can swing around, and then have an animation where the tree is clamped in and there's all these blades cutting it into logs in a thick cloud of wood dust (sägespäne).
Foundry:
I like it, and I bet the pot an this wheel construction will look ultra cool in motion. What I do not like so much is that the building seems a little bit too andvanced and heavy for one of the first things you will build.
By the way, I like that both the foundry and the workshop have this little pile of material, what exactly will this be in the textured version?
But anyways, great work Nachtfalter and Fungiform!
Looks good. I'm not sure about the flag though.
1) It could be quite annoying when you want to build the elevator underground or in a place where there is not much room, the flag needs quite a lot of extra space at the top while not serving any obvious purpose.
2) It's not really possible to animate it convincingly using bones only. Of course it wouldn't be a problem using cloth simulation, but I have no idea whether it is possible to convert the baked cloth animation into something you can export to ogre format.
Also, this please.
Something like Topfaces for OC would be ace, please someone tell me that it is somehow possible to implement this! Having to use this ugly workaround like for the current elevator is a real mess, especially when it comes to animating.
Workshop:
Really cool, I particularly like the density and distribution of detail in this one.
Sawmill:
I do not really like it. The sawblade, which should be the main part in a sawmill, is just sitting there in the middle of this huge construction surrounding it, with these two strange ropes somehow holding it, and it's all just not purpose-oriented. I would like either a completely different approach or some kind of scaffold with lots of saw blades attached to wooden "arms" which can swing around, and then have an animation where the tree is clamped in and there's all these blades cutting it into logs in a thick cloud of wood dust (sägespäne).
Foundry:
I like it, and I bet the pot an this wheel construction will look ultra cool in motion. What I do not like so much is that the building seems a little bit too andvanced and heavy for one of the first things you will build.
By the way, I like that both the foundry and the workshop have this little pile of material, what exactly will this be in the textured version?
But anyways, great work Nachtfalter and Fungiform!
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