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Up Topic [Model] New Buildings!

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In Response to pluto

>Wait, what? I don't really get the point you are trying to make - is it something like "Well the player creations are going to mess up graphic consistency anyway, so we shouldn't even try!"? I sure hope not, but I can't extract any other point from that statement.


Sorry for the foolish English! However, you got the point. I really like some of the old buildings, and somehow some of them already fit together nicely. I mean, not all of them are that good and that well fitting together, but some of them were only created for beeing a "dummy" or lets say as "not-beeing-the-final-model" Of course these ones should get remodeled sooner or later. Retexturing the good ones following a guidline woul'd have been a good alternative instread of remodel everything. So to work on a texture guidline, some examples first could have saved a lot effort.

This had some advantages:
1) Saving time
2)new buildings from other authors will fit in easier because yes! there are some little inconsitencies, but they are fine, they are good, and they are a part of beeing a project with free and sometimes spontanous contributions by single authors. Anyway little changes can be done if necessary, to keep "inconsistency" at a minimum level, but I dont think will be.
3) The project must not and should not have to rely on a single chief-executive-designer

You're right, this arguementation is a bit to late anyway.

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