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Up Topic [Model] New Buildings!

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In Response to pluto
The problem is: what happens when Nachtfalter does not have time for a lon period, for modeling new structures. Then we stuck with a lot of models by Nachtfalter and a bunch of buildings by others, which might not fit togher very good.
Besides that it is now harder to modify a single structure now, because of this defined style by the other models of the set. If there is no set, it was easily possible to modify a single building to make it a better part of a "set" because the style was not so strongly defined(let's say there was no style at all, but a styleguide would have the benefit that it just makes sure that all the structures fit together somehow, which should and could be enough IMO
Of course it would not be a problem if open clonk would be a project with a defined end and when Nachtfalter would provide all structure models and the texture guys from the core team would provide all textures until everything is finished. But of course this game is made for creating new content easily.

To get a conclusion out of it: A main model design by a single person limits the possibility of remodeling single models or creating content of similar style by others more than just a styleguide.


In my thoughts of a graphic-core team's tasks, they would be limited on providing such a guidline, several textures and maybe some simple textured models like a modular system( e.g. wooden beams, colums, metal T-bar buckstays or even windows, furniture, roof- or brick tiles, which then can be modified by others) Besides that, the team is of course a bunch of people who have some expertise with graphics and design stuff, so they are the ones who should offer advises for models which were presented in the forum. Let's say, they are the guideline-jedi's they can make sure, that structures follow the guidlines, by giving the neccesary tips and advices.
That would save a lot of work and a lot of responsibility for this core team and it would allow others who are interested easier to provide own models and ideas. This is my vision how a somehow supervised but still "open" system could work.

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