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Up Topic [What became of...?] Normal map support

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In Response to Clonk-Karl
The way I envisioned this is to allow using custom vertex and pixel shaders. With this it should be possible to implement normal maps and many other things without touching the engine code. Internally, a shader is used already for all objects, but it is not customizable. However, I am very busy until at least August, so I probably won't get to it until then...

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