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Up Topic well would you look at that :)

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In Response to Newton
Hmm, I wouldn't say carry heavy makes it more difficult per se. Sure, what the people did in the first video wouldn't get any better, but this was just total chaos. The key is not to make it less difficult, but more clear what the player has to do. I see the problem rather in the awkward GUI interaction and unclear feedback to the player. There, I see carry heavy on the positive side, because the player has to pick up a rock deliberately and he sees and feels that he is carrying it.

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