Topic Colored lights
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In Response to PeterW
Don't take what I say as gospel, this was just my first thoughts about approaching it. Running
Maybe it would make more sense to have a third "pass" for the "pen"? That has a bunch of advantages - the color part of the texture probably won't need a second pass (no signed magic there), the wireframe strategy still only needs one pass total, and finally you could probably do the vertex translation right there in
That way you especially don't need any new members or parameters. Could be quite elegant.
C4FoWLight::Render
twice is probably wasteful, yes, as it calculates the whole triangle positions twice (which is a bad idea for robustness alone).Maybe it would make more sense to have a third "pass" for the "pen"? That has a bunch of advantages - the color part of the texture probably won't need a second pass (no signed magic there), the wireframe strategy still only needs one pass total, and finally you could probably do the vertex translation right there in
C4FoWDrawLightTextureStrategy::DrawVertex
.That way you especially don't need any new members or parameters. Could be quite elegant.
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