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Up Topic My 2 clunkers

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In Response to Win
To me an important aspect of this game would be the scaling of gameplay depth. The better you become at the game, the more possibilities open up to you. A new player should have an easy time playing with the very basic mechanics like using the bow. I can't really comment on the balance of the bow in multiplayer, I was just stating what I observed. A compromise would be to delay the trajectory display of the  to reward more experienced players for having a better understanding of the arrow trajectory.

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