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In Response to Clonk-Karl

> Ogre DOES have the Alpha-Reject-Field for materials which indicates after which alpha value a pixel won't be considered for occlusion, with that field AND depth-write enabled we should be able to fix it well enough for these "cutout" faces. However, the engine does not support the field yet.


I just implemented this. If you can make the tree appear nicer using it, go ahead! :)

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