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Up Topic Green channel of normal maps

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In Response to Clonkonaut
Probably this:

> Model on the Y/Z view-plane. Models in OpenClonk appear as they do on the Y/Z plane in blender. The X-Axis goes 'into' the screen. Make sure you model with regard to these axes (The Y/Z plane is the default side view in Blender).


I reckon it's kinda counterintuitive for new artists.

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