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Up Topic Overview: HUD changes

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In Response to Clonkonaut

> Have you tried putting the crew warnings to the very left on the screen (below the main portrait)? I know that they are aligned with the second portrait now, but it feels like they are floating around somewhere without reference point.


That might fit, yeah. I haven't made a fully fledged interface but in theory you can put as many bars below the (main) portrait as you wish. But it's no problem to put the warnings below that.

> Now (and before?) we have white text against a potentially very bright background. Maybe it would make sense to darken the background of the portraits/interaction info and pull the text into the rectangle.


Could you elaborate? :o

> That leads me to the next point:


Yes, you are right!

> The HP bar could imo be brighter.


Okay. But it's the same colour than before!

> Did the bug also exist before? I thought I had fixed space+hotkey back then.


I haven't checked. Could very well be that I am responsible.

> What would be the expected behavior? Catching all clicks or catching only clicks that lead to actions?


For me the following would do: Checking the return value of the actions and if its true, catch all clicks.

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