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Up Topic Overview: HUD changes

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In Response to Matthias
I tried to take clonkonauts approach and condense the elements some more while keeping I mind to make the entire HUD more readable, less hectic and more distinguishable from the game world. Also I added in a way to show the inventory of another clonk because that is what makes individual clonks really special in OpenClonk.

I avoided using heavy graphical elements like sprites or text shadows.

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