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Up Topic Overview: HUD changes

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In Response to Matthias
For breath, I'd probably just split the health bar horitontally as long as the clonk is under water as the information is very short-lived.
For other persistent bars, my real answer would be "I don't care" because we dont have magic or ammunition. But if it was me designing a new pack which needs some of those, I'd probably extend the clonk-hud-display downwards and put thinner bars unter the whole thing (Or I'd make  a less neutral, more fantasy- /sci-fi-themed HUD altogether).

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