Topic Overview: HUD changes
This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.
In Response to Clonk-Karl
The solution with the submesh would allow to actually animate the head in the HUD like currently the whole clonk is animated. But I guess we would not want that anyway for either the HUD or in dialogs.
Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill