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Up Topic Overview: HUD changes

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In Response to PeterW
Not news that I am in favour of removing multiple-Clonk scenarios, but just a few notes - wasn't it actually very memorable when your elevator case came down burning and you realised it might be a long climb before you even find out how much of your settlement is left standing? I always enjoyed that quite a bit.

Plus wouldn't a town portal scroll solve a lot of these too? That would especially make it a more meaningful strategic choice in my book. A Clonk left at home basically means an infinitly reusable teleport point.

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