Not logged inOpenClonk Forum
Up Topic Material Shading

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to Clonk-Karl
I didn't just increase the factor -- I made it dependent on the landscape normal. The idea is that when the landscape normal is mostly in Z we want to see the material normals, but when the landscape normal is mostly in XY (at material edges), we want to see the landscape normals to highlight the edges.

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill