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Up Topic Material Shading

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In Response to Clonk-Karl

> Maybe another solution here would be to increase the size of the border region?


Or just a stronger gradient for fading back into the material bulk? Then we'd have thinner but more pronounced edges? I'm not fully sure where would be the best way to implement that... probably adjust the horizontal/vertical bias calculation in C4LandscapeRenderGL::Update?

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