Topic 7.0 - Release Planning
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In Response to Clonkonaut
I just scanned through the bugtracker and selected the bugs I found most crucial / release blocking. Some of those make the game look like a cheap, half-broken indie game, others are simply are nightmare for players:
Can't see required construction site materials if construction site is directly over the bottom
Suggested fix by Sven2: Expand viewport clipping to outer scroll border instead of landscape border for messages.
Buildmenu texts are rendered before anything else
Suggested fix by Sven2: show non-GUI object messages behind GUI.
Pink blocks in landscape
In relation with solid masks. This is really ugly.
Energy bar disappears on GUI reset
I'd appreciate anyone have a look into the GUI code in the engine if this is my fault or the engine's. I'm out of ideas. This will happen whenever OnSynchronized() is called in objects, so I guess when resuming a savegame or after a runtime join.
Engine didn't save own controls if you restart the game
I haven't tried if this is still the case but noticed it as well some time back. This is unaccaptable for a serious game. :/
Selecting AA in options turns GUI text from black into white
Also something I noticed. Again, very ugly. If changing AA can't be done otherwise, maybe the game should require a restart to make this change.
Objects at the bottom of the map are being deleted
From a player's perspective, this is probably the worst.
Can't see required construction site materials if construction site is directly over the bottom
Suggested fix by Sven2: Expand viewport clipping to outer scroll border instead of landscape border for messages.
Suggested fix by Sven2: show non-GUI object messages behind GUI.
In relation with solid masks. This is really ugly.
I'd appreciate anyone have a look into the GUI code in the engine if this is my fault or the engine's. I'm out of ideas. This will happen whenever OnSynchronized() is called in objects, so I guess when resuming a savegame or after a runtime join.
I haven't tried if this is still the case but noticed it as well some time back. This is unaccaptable for a serious game. :/
Also something I noticed. Again, very ugly. If changing AA can't be done otherwise, maybe the game should require a restart to make this change.
From a player's perspective, this is probably the worst.
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