Topic Scenario properties
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In Response to Clonkonaut
Just a quick question of whether or not you'd like it if we'd use Scenario properties to set up certain options.
We do this in objects / definitions to substitute DefCore entries but have not touched (to my knowledge) the Scenario proplist to do something similar. A first concrete use case would be this:
0001425: Rework wealth display
The idea is first to remove the wealth display from the HUD and just show it in the buy menu. Because money isn't that important anymore in OC. But certain scenarios might want to stress the importance of money and show the display anyway.
Instead of calling
What do you think?
We do this in objects / definitions to substitute DefCore entries but have not touched (to my knowledge) the Scenario proplist to do something similar. A first concrete use case would be this:
0001425: Rework wealth display
The idea is first to remove the wealth display from the HUD and just show it in the buy menu. Because money isn't that important anymore in OC. But certain scenarios might want to stress the importance of money and show the display anyway.
Instead of calling
HUD_Controller->ShowWealth( iPlr );
or something similar in InitializePlayer, I thought we could also just have local WealthDisplay = true;
in the scenario's script.What do you think?
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