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Up Topic Play animation-based Actions as animations

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In Response to Marky
This is just a workaround that I use in a local project. I have a structure with several entrances, which require the mesh to play several animations. I wanted to define all these in the ActMap, so I created a few functions for playing actions and calling their calls as defined in the ActMap in an animation slot. If other people need this, too, then it would probably be better to extend SetAction with a parameter for the animation slot (if you want to use a non-default slot).

I hereby license the file Script_Animations.c under the CC-BY license

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