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Up Topic Play animation-based Actions as animations

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In Response to Clonk-Karl

> Are there good reasons not to do it?


No strong technical reasons. I just didn't want to answer the kind of questions you raised; also: what happens when using StopAnimation on slot 0 when the animation was started by the ActMap and not by PlayAnimation? Savegame serialization might also need to be changed, I think that slot 0 is currently not saved with all the other animations but instead it is recovered from the ActMap on savegame load.

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