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Up Topic Gamepad support

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In Response to Newton
Cool stuff! A few comments:

>There already was a strength parameter, but it was only updated once when moving the stick. With my changes, the PlayerControl() function continuously receives stick movement events.


Why? IIRC if the mouse does also not spawn a new mouse event every frame even if it is not moved, right?

> This isn't necessary anymore because we know exactly what the controller looks like.


Does this mean the game will only work with XBOX like controllers? What about PS-like controllers?

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