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Up Topic Gamepad support

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In Response to Luchs
Ah, I get it now. The issue is that the GTK build is only polling gamepad events after the game started. I was mainly testing with the "full" SDL platform and somehow didn't notice this when testing the GTK variant. Thanks for your help!

(It should also work if you unpause the game after starting. It pauses the game automatically to give players a chance to plug their controller in. There's currently no way to unpause the game with the controller, but that will hopefully be possible in the future.)

Edit: I pushed a fix now. This also makes gamepad controls available in the main menu, provided that GamepadGuiControl is set in the configuration.

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