Not logged inOpenClonk Forum
Up Topic [Project] Mechnisms and Mechanization

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to Sven2

> This was actually my first idea. But I thought having a universal "directional-use-item-actor" would be more versatile. But maybe it would just complicate things.


The idea would be that you can build automated transportation routes. I'm not sure if the regular windbag is versatile enough; you may need something that allows you to adjust strength, etc.

Also, hydraulics would be cool. I.e. SolidMask-objects that can push around things.

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill