Topic Specularity in Material
This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.
In Response to Matthias
Well, when I said "wrong" I actually quoted you from the private message you sent me some time ago - Back then, you also said that specularity needs to be added to the term, not multiplied into it.
Could the "magic" not be seperated out then, so there is an independent shader which does not even need to know if it's rendering landscape or mesh?
> After all, after all the magic has been applied the landscape is just a big surface with a normal map.
Could the "magic" not be seperated out then, so there is an independent shader which does not even need to know if it's rendering landscape or mesh?
Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill