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Up Topic Specularity in Material

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In Response to Matthias
Well, when I said "wrong" I actually quoted you from the private message you sent me some time ago - Back then, you also said that specularity needs to be added to the term, not multiplied into it.

> After all, after all the magic has been applied the landscape is just a big surface with a normal map.


Could the "magic" not be seperated out then, so there is an independent shader which does not even need to know if it's rendering landscape or mesh?

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