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Up Topic Overview: HUD changes

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In Response to Marky
I can include the library with the basic functionality, as well as all components that I want to have:


// Include the basic functionality of the HUD
#include Library_HUDController
// Include the different subsystems of the HUD. They all handle their part
// themselves via overloading of callbacks.
#include GUI_Controller_InventoryBar
#include GUI_Controller_ActionBar
//#include GUI_Controller_CrewBar // There will be only one crew member! No need for that
#include GUI_Controller_Goal
#include GUI_MyCustomComponent // I want some more elements
//#include GUI_Controller_Wealth // No money necessary!


With the original script I can only add more elements to the existing HUD, but not remove the existing elements.

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