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Up Topic Overview: HUD changes

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In Response to Clonkonaut

> but not remove the existing elements.


You could overload the Construction/Destruction calls, I think? But as I said, I'm fine with the change. One thing though, I'm not particularly fond splitting up the HUD definitions between folders. Having the 'library' in libraries isn't of much help since it's heavily dependent on everything in /HUD/ and not really a standalone library. Best to keep it together with its friends then.

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