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Up Topic Basic functionality for switches

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In Response to Marky
Ah, thanks. Well, that sounded a little bit different, but it makes sense, too. If we want something akin to a PLC (what Mimmo suggested) I could implement that, too. Makes things a lot easier, actually, because the three way switch would just set a different output for each state.
So far it was not meant to be connected with other objects by the player, but rather by the scenario designer. On the other hand: Why not? We'd just need a way for preventing the player to rewire the switches etc. to something else in a puzzle solving scenario, unless the puzzle consists of rewiring the switches.

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