Topic Basic functionality for switches
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In Response to Marky
I want a common interface that:
a) has the same basic logic and functions for manipulating things and behaves predictable, basically streamline the existing system and make it more flexible.
b) can be used in the editor
c) can be used by the player, if desired (e.g. like a line kit) <= this is the optional part
We currently have b), a) follows from Mimmos suggestions, so I'll have to work on that first, and c) is an optional part. Should I work on c), then I'd have to know how the progress on the cable car stuff is, maybe I'd have to extend those objects, too.
a) has the same basic logic and functions for manipulating things and behaves predictable, basically streamline the existing system and make it more flexible.
b) can be used in the editor
c) can be used by the player, if desired (e.g. like a line kit) <= this is the optional part
We currently have b), a) follows from Mimmos suggestions, so I'll have to work on that first, and c) is an optional part. Should I work on c), then I'd have to know how the progress on the cable car stuff is, maybe I'd have to extend those objects, too.
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