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Up Topic Basic functionality for switches

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In Response to Marky

>I don't think the trigger system should replace all regular object calls.


Of course not - it's just that the info in the user actions contains everything that I'd present to the player in a user interface if they were to connect two objects during play, so I wanted to keep as much of it as possible. So, as far as I can tell, this display problem would boil down to simply having a flag in the user action that allows it to be used in the user interface during play. That is, once we have a prototype for this mechanization thing going. Cool.

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