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Up Topic Removing temperatures and seasons from the engine

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In Response to Sven2
Seasons could probably be scripted. The engine implementation is really annoying and unclear.

Temperature is used in the landscape scan, which might be too expensive to run in script on large maps. Parts of it could be scripted (e.g. you would remove SetTemperature, and add something like SetMaterialConversionMode("Ice", "Water", conversion speed), which would be engine implemented. Personally, I never had the need for it. What is the use case of the more complex system?

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