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Up Topic Removing temperatures and seasons from the engine

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In Response to Marky
I am actually questioning the usefulness of the current system. What difference is 10° vs 20° vs 80° in the game? Same for the negative range. During gameplay you only care whether it is above or below 0.
Sure, the material properties have some options for temperature based conversion, but are those actually outside of water/ice/lava?

Local temperature is good and might become more important if it ties in with objects.

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