Topic Basic functionality for switches
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In Response to Clonkonaut
> IsHammerBuildable() should be sufficient for the object to come up in the construction menu, regardless of category, right?
That and any one of the standard categories: C4D_Structure, C4D_Vehicle or C4D_Object.
> including Library_Structure is necessary only if I want the structure to have hitpoints & repair, or a basement, right?
Yes.
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