Not logged inOpenClonk Forum
Up Topic Burning tools and weapons

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to Matthias
I'm with Clonkonaut, also see my points here. I think scenarios which depend on there being a extra rule about these things could just make that explicit. In your example, you could just code something that kills the player in an explosion when they hit lava, and then write something about extra-hot lava that sets off all explosives when too close in the description of the scenario.

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill